Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.
The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Elven Shaman |
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Advances to: | Elven Shyde |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Elven Druid Ascension |
Abilities: |
staff impact | 4 - 2 melee | ||
ensnare impact | 6 - 2 ranged | slows | |
thorns pierce | 6 - 3 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | - | 0% |
Village | 1 | 60% |